Category Archives: Practical Research

Practical Techniques

There were different elements in my soundtrack that allowed me to go and investigate how to conduct certain areas of sound design. This research directly related to my learning outcomes 1 and 3. See below for examples of this.    These … Continue reading

Posted in Practical Research | Leave a comment

Lasers

In my Iron Giant redesign, a scene shows several lasers shot down onto the Earth and destroying it. Instead of using a sound effect I wanted to try something experimental and a bit different to a normal gun shot, particularly … Continue reading

Posted in Practical Research | Leave a comment

Ambience

Creating an ambience in my soundtracks are important as they set the locale of what is going on in the visual medium, and it particularly important to research as creating an ‘eerie feel’ to a scene for my animation client … Continue reading

Posted in Practical Research | Leave a comment

The Iron Giant’s Voice

I also needed to carry out ADR for the Giant’s grunts in my Iron Giant redesign. Learning how to make his voice sound professional and suited was important to the quality of my redesign, and therefore achieving learning outcomes 1 … Continue reading

Posted in Practical Research | Leave a comment

Jeff Shiffman

Sound designer Jeff Shiffman, from Boom Box Post, has worked on an array of animation series such as Teenage Mutant Ninja Turtles, Thundercats and The Looney Tunes Show. He gives some interesting tips and insights based on his many years … Continue reading

Posted in Practical Research | Leave a comment