The Project

Welcome to my sound design portfolio blog. Here I will be posting regular updates on my third year sound design project, which will include two redesign pieces (individual) and a soundtrack for an animation client (joint). I am collaborating with course colleague Benjamin Hollick for this project. We are promoting ourselves as a business specialising in post production sound design and intend to create a website with our showreel to attract potential clients.

Project Aims

  • To create an online portfolio that showcases our work.
  • To produce bespoke sound design for a third year animation project.
  • To redesign the sound for four additional clips, i.e. a trailer and an animation scene.
  • To research the processes and practices of sound design in audio post production and market research into the most effective way to present a portfolio website.

Learning Outcomes

  1. Be able to implement professional practices when working on my designs, in the area of foley and sound design.
  2. Learn how to apply theoretical research to the sound in my redesigns and animation film.
  3. By the end of the project, I will have learnt how to create professional soundtracks suitable to showcase on our website.
  4. Understand how to implement professional practices used by freelance creatives.

Roles

Callum – I will be investigating the processes and practices of sound design. This includes extensively researching professional practices when carrying out sound design work, particularly when recording Foley. It also entails showing that we are applying this theoretical research to our soundtracks. This is to enforce professional sounding pieces in order to obtain work for our ‘business’.

Ben – Ben will undertake the market research side of our business. He will be identifying and using researched principles to promote our work in a professional and business-like manner, such as creating an appropriate looking website.

We are both also carrying our research as to how being self employed and freelancing works from a business perspective. This includes incorporating professional practices when working with a client (animation student) to facilitate the realisation of their idea.

Responsibilities

Post-production responsibilities – In this project, we are both responsible for producing two individual redesigns each and are to collaborate together for the animation piece. We are responsible for creating the entire soundtracks for these pieces, including foley, sfx and ADR. Personally, I am responsible for investigating the theoretical and practical research applicable to the soundtracks.

Client responsibilities – We are both responsible for liaising with our animation client efficiently, in order to meet all the sound requirements she needs. This includes collating the right sound effects, music and foley to her stylistic requirements.

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Reflective Summary

Overview

This project was carried out with course colleague Ben Hollick. It has taught me a lot regarding the practical and theoretical side of sound design, freelance working and time management. Whilst collaborating with Ben, we made our aim to create a business-like website for our post-production freelance work to be showcased. I believe the redesign and bespoke soundtrack works have been completed to a professional and satisfactory standard. In this project, we both completed a redesign soundtrack each and together created a bespoke soundtrack for a short animated film. My research aspect of the project was to investigate the practices of sound design work and also explore the application of theoretical works from academics in the field of sound design.

Project Strengths

There are many strengths to this project, one being the understanding I have gained from learning how to carry out elements of sound design and incorporate them in my work. The research aspect of going away and figuring out how to record or edit sounds to your requirements has been a successful aspect of research in Audio Project 2. I have also research theoretical uses of sound in film and applied them to my work. This different aspect of research gave my soundtracks more meaning, rather than just creating an artefact that ‘sounds good’. I have also discovered more about being a freelance creative, and now have a better understanding of how to obtain work and operate as a business if I were to freelance in the industry.

I am happy with the outcome of both my redesign and the animation soundtrack. They both entail different sounds incorporated from researching various uses of sound. The fight scene involved a lot of sound that may not have actually been heard in terms of diegetic sound. These sounds have been exaggerated for the purpose of cliché animation sound design and to intensify the scene. I believe I have achieved each one of my learning outcomes. Our client, Charlotte is also happy with the outcome of the soundtrack. This is the best way to measure the success of our bespoke soundtrack, as ultimately that is who it is tailored to.

The project has improved my abilities in areas such as recording. The extensive use of the sound theatre enabled this. I have also learnt how to perform an array of sound editing techniques I did not know of prior to the project. Ben and myself did not clash in terms of opinion on many things regarding the project at all, which is rare considering there was a lot of elements that can be slightly altered to personal opinion

Project Weaknesses

Initially, our methodology in our approach to the project was too time consuming and we were not recording and editing as quickly as we would have liked. After a tutorial with Lee we started to use tick sheets, which helped us organise our workflow more efficiently. This is a technique I would use if I were to do the project again. Another weakness came in the file sessions we were receiving from our Animation client, Charlotte. She was using different software and editing various scenes, when she sent us the updated version of the animatic it would put all of our recordings out of time. There seemed to be no way out of this, as unlike in the industry, we were working on different sessions. We could only work to the updated version we had.

If our methodology was correct from the start, we could have spent more time on perfecting sounds within our redesign work and our animation soundtrack. Despite there being many things affecting the workflow of our project along the way, we did manage to fix up our organisational skills. Overall, I am happy with the outcome of both soundtracks, as they have derived from significant research and time spent on it.

Project Opportunities

This project has created opportunities in regards to obtaining freelance work in the industry. After setting up our ‘business’ and website our works can now be showcased online. Ben’s side of the research was to create this website design. The project has also prepared me for going into a job in post-production. The research aspect of this project enabled me to investigate how certain sounds and Foley are created. The project also gave me time to experiment with my work, as seen in my blog I tried various recording techniques such as the use of contact microphones and hydrophones. The project also prepared me for the ‘paperwork’ side of freelance work, and has provided me with a more realistic view of how to operate as a freelance creative.

The project allowed me to research many aspects of foley. Such as; creating a punch sound effect, experimenting with lasers through using metal and a slinky and recording sounds underwater.

Project Threats

The project did not see too many threats apart from a couple of deadline issues. Originally, Ben and myself had to get an extension because I had injured my dominant hand and could not use it. However, the Animation course also had extensions exceeding ours anyway. This allowed us to regain lost time. However, when our deadline came around the animation was not fully finished. This acts as a potential threat to our work as although the soundtrack is complete, the picture is not and it is a shame the picture could not be completed for our hand-in.

Summary

Overall, the project was interesting and informative. I have learnt how to create professional soundtracks, from researching both of the theoretical and practical approaches to sound design. I have also had experience in working with a client, who made us change several sound to her stylistic requirements. This gave me an insight to working in the industry, as I’m sure there is a lot more awkward client than charlotte out there. Applying relevant lectures to my works has also informed me on the practical processes of sound design, and how to operate as a freelancer.

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Juxtoposition

Working to our Animation clients stylistic requirements is proving to be challenging and rewarding at the same time. Many music tracks and sound effects have been changed due to our client’s preference on the sound of elements within the soundtrack. Chion’s Audio Vision (2010) explores the use of juxtaposition through sound. This can be created the anempathetic sound, which opposes the expected ‘feeling’ of a scene.

After negotiating with Charlotte about the main track for the fight scene, it was a possibility to use a song that did not necessarily reflect the feelings of the character. An example of this, is the slightly comedic soundtrack to Crash Bandicoot that Charlotte suggested. After some research and exploring on royalty free music sites such as AKM music and Pond5, we decided to go stick with a traditional empathetic effect on the scene by using a track called ‘Night Battle’ that suited the theme of the Animation perfectly.

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Theoretical approaches to Foley

My research into carrying out Foley was often research online. Which provided me with a lot of information and theories in creating certain sounds. These are some of the sounds that I found in my research applicable to my re-design or animation soundtrack.

Body and face hits – Rolled up newspapers being hit with a (soft wooden) stick are meant to be good for body and face hits. (Paul Arnold, Gordon Hall). Hitting real meat, use a baseball bat to hit leather jacket wrapped around baseball gloves, add breaking of chicken bones (Ben Burtt).

Punch sounds – For a body kick, record a fist on chest thud, etc. For impact sounds, anything goes. A broomstick whacked really hard and flat onto a couch or mattress makes a great beefing-up component for a body hit (Clint Bajakian).

Fire crackling – Breaking matches or the air bubbles in plastic wrapping sounds like the pops from undried firewood (David Filskov).

A metal squeak – depending on the type of sound you want – can be made by taking a metal plate and sliding it sideways over a flat surface – like a table or a door (David Filskov).

Footsteps – there were several methods in recording footsteps, simply experimented with them through trial and error on different surfaces.

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Shifting a scene’s feeling

In Sonnenschien’s sound design (2001) he states that the most obvious shifts in physical space occur from the changing of location. As this is often escorted by the audio we were to apply this technique to our animation soundtrack, as the ‘feeling’ of the scene evidently shifts from a fight scene to a calm scene. Prolific sound designer Randy Thom suggests that this occurs through physical transitions within the picture. Therefore, we applied this to our Animation soundtrack:

  • When the creaking door opens into the lab, the atmosphere changing from eerie to intense. This is due to the fight scene that is imminent.
  • When the doctor opens his eyes, it becomes clear to the audience that the fight scene was just a training exercise. Here is where we changed the feeling of the scene to a peaceful and calm atmosphere, which is provided by the connotations of the song’s melody and rhythm.
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Practical Techniques

There were different elements in my soundtrack that allowed me to go and investigate how to conduct certain areas of sound design. This research directly related to my learning outcomes 1 and 3. See below for examples of this.

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These images show some pitch shifting and time warping I carried out to get the dialogue I wanted from the Iron Giant’s character in my redesign.

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After researching how to conduct ADR, my research suggested the use of the Rode NT1-A as it is incredibly clean and quiet. These images show our ADR session with our voice actor Anna. In which we used the technique of looping and visual ADR, as there was no original audio to recreate.

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The images above show the start of my mixing session. I bounced out tracks (E.g. Foley, music and dialogue) and then used automation when applying the final touches.

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After researching the average level of a soundtrack that is suitable for mediums such as television, it came to my attention this level was roughly -24 LUFS.

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